My background education in Animation has given me a strong foundation as a 3D artist. I managed to create a couple of organic fantasy environments in my final year that were imagined and executed by me during my time in school.
These projects were made using a PBR workflow that consisted of multiple programs such as Zbrush, Substance Painter, Marmoset Toolbag and Unreal Engine 4.
Mushroom portal concept + interactive viewer
Jungle environment assembled in Unreal Engine 4